Cyborg Biomech

This project is done with a combination between Autodesk Maya and ZBrush, the base mesh from Menmnor is used as a reference to build all the cyborg body parts.

It took about 12 hours to finish this complete model between human and machine parts.

Than I created a small street scene, so with a wall full of graffiti, a street lantern and a rusted garbage bin with Maya. and final rendered it with Mentalray.

 

Used Software:
Autodesk Maya, ZBrush, Mentalray

Used Autodesk Maya Techniques:
Vertex, Face and Edge mode modeling, extruding, edgeloops, CV curve tool, mirror geometry, smooth mesh.

Used Renderer:
Mentalray, spot light.

Used ZBrush Techniques:
ZSpheres, clay brush, transpose and some other brushes